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Thread Statistics | Show CCP posts - 10 post(s) |

l0rd carlos
Friends Of Harassment The Camel Empire
1111
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Posted - 2014.12.18 17:28:37 -
[1] - Quote
Yeah, I don't like this. For roaming gangs there is almost no reason to take combat recons. It's still not really worth to put guns on them. Fit it for max Tank / Speed, gang will bring DPS.
The dscan change will be only usable for niche cases and traps / ganks.
Suitonia has some great ideas. He put in words what I was thinking.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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l0rd carlos
Friends Of Harassment The Camel Empire
1114
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Posted - 2014.12.18 18:10:32 -
[2] - Quote
Lonan O'Labhradha wrote:Boltorano wrote:You've basically made scout alts mandatory for "solo" complex runners. Thanks so much.  See below. If you look in the Role Bonus section, the D-Scan-proof recons cannot fit covert cyno, so you can't be unaware of a in incoming hot drop on your accelerator... Not showing up on D-Scan is already a property of any ship that can fit a Covert Cloak, like the T3 cruisers, which are already more dangerous than Recon ships and will continue to be so. If you're in a plex, you're already protected from close warp ins, so if you don't want to use a warp gate scout, just make sure you stay out of point range from the beacon and fight aligned. SOP?
If you run DED sites, you can just check d-scan for incomming tackle. Right now you see the covert ops (recon / t3 / frigs) get decloacked on the gate. It's hard for them to suppries you.
And if you are 1 - 2 pockets into the site, you have quite a good warning time to position yourself. With the recon now getting more tank, cap and unable to see on the d-scan, it will be very hard to do somthing about that.
I mean I like pvp, I fly the DED exploration sites with PvP fitting, but what can I do when suddently two ships appear with no warning that can tackle and jam me from 93 km away? After they got point, the rest of the gang can come in.
I really reallly like DED sites pvp, but this will make it SUPER easy to get hard countered by a larger group. It doesn't add any particularly interestuing game play apart from rather idiotic ganks.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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l0rd carlos
Friends Of Harassment The Camel Empire
1117
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Posted - 2014.12.18 20:47:30 -
[3] - Quote
Arrendis wrote:RTSAvalanche wrote:Faction Warefare has been completely broken since Incarna, now you are telling me that recons with web, neut, damp & ECM bonuses will be able to hide in plain site in FW plexes and there is no conventional way to find them.
Even if combats work to find them, we would have to do that for every plex...
Scanner probes != Your Directional Scanner. Combat Scanner Probes are very much a 'conventional' way to find bad guys - especially ones that can't warp cloaked, and get hit with the full cloak delay if they're trying to ambush you cloaked. Meaning they won't be cloaked. Gotta say, I really like the idea. For solo roaming, how do you expect people to fit an expaned probe launcher on their ships?
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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l0rd carlos
Friends Of Harassment The Camel Empire
1117
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Posted - 2014.12.18 20:54:49 -
[4] - Quote
elitatwo wrote: And while we are doing the unexpected, can we get rid of missile tracking too?
What missile tracking?
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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l0rd carlos
Friends Of Harassment The Camel Empire
1122
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Posted - 2014.12.19 12:09:00 -
[5] - Quote
Komodo Askold wrote:
Even if you fit your Lachesis that way, that doesn't instantly mean he's pointed and dead. Even when the Lachesis bonused point range (I think it might need to be looked at), if your target did his homework he won't be sitting at the warp-in for you to land on him; he will be several kilometers away, so you'll have to use your MWD for a few seconds to catch him. Since you're warping in uncloaked, if he's aware (as he should), he will see you while decelerating from your warp: enough for him to try to warp away, especially if he's already aligned (as he should try to be). Most site-running ships can do that (the larger ones, such as battleships, should already be taking in account their own slowness and plan accordingly),
Point and web range is 93km. You want to be in damage range to kill rats.
Lets take an angel 5/10 lowsec DED site example. In the last pocket you need to kill a structure while doging a bunch of npcs. It's will not be possible to kill that from 100km away.
I have run a bunch of sites in lowsec with PvP ships, right now you see recons declack while using the accerlation gate. With multiple pockets you have anough time to position yourself or run away. "It's an Arazu and rapier? I might be able to kill that before the main flet gets here. Oh they got an Oneiros to help them == armor tank == damps == better run!"
Now you have 10 seconds between notice and before you get pointed, webbed and damped. That means I will try to run == less pvp for both parties.
Oh, unless you use an 0 SP alt to watch the first gate! WHAT A THRILLING GAME MECHANIC! It just forces you to use more alts .. that do nothing but watch overview. Yay.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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l0rd carlos
Friends Of Harassment The Camel Empire
1123
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Posted - 2014.12.19 14:52:42 -
[6] - Quote
The bunny hopping of CS:S?
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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